Life Science · Nature-Inspired Design
Biomimicry: Design Like Plants & Animals
Notice how plant and animal structures do useful jobs. Then use one useful job to build and test a simple solution.

Lesson plan
Biomimicry: Design Like Plants & Animals
A step-by-step guide to help you teach this lesson.
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Lesson overview
What students will learn
- Identify a useful job done by an external plant or animal structure.
- Choose a plant or animal idea that could help solve a simple human problem.
Key science ideas
- Plant and animal structures have shapes that help living things survive, grow, move, or meet their needs.
- A design can copy a useful job from a plant or animal without looking exactly like the living thing.
- Different ideas from plants and animals fit different human problems.
Lesson at a glance
- Grade 1
- 38 min
- ~10 min prep
- 1-LS1-1
- 7 materials
What’s included
- Lesson Plan
- Investigation
- Teacher Slides
- Printable Worksheet
- Teacher Answer Key
- Interactive Activity
- Vocabulary